As a passionate game developer, I've honed my skills over several years with game engines like Unity, Unreal, MonoGame, and Godot. Along the way, I've created small-scale recreations of popular games like Suika Fruit, Shut the Box, Flappy Birds, and Cross Roads, deepening my understanding of game mechanics and design.
Now, I'm embarking on an exciting new chapter. In 2025, my goal is to bring an original game of my own design to life and participate in at least three Game Jams. Through these challenges, I aim to expand my expertise in 3D modeling, rigging, sound design, and music production—turning creative ideas into memorable gaming experiences.